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Denis Chaikovskii
Denis Chaikovskii
Senior UI-artist
Copenhagen, Denmark

Summary

Senior UI/UX artist (10 years) and pen'n'paper GM (digitalized and illustrated campaigns).

Skills

UI DesignUX DesignConcept ArtArt Direction

Software proficiency

Photoshop
Photoshop
Adobe XD
Adobe XD
Unity
Unity
Blender
Blender
3ds Max
3ds Max
Axure
Axure
Midjourney
Midjourney

Experience

  • Senior UI/UX designer at Tactile Games
    Copenhagen, Denmark
    June 2021 - Present

    From Germany, I moved to Denmark, where had an opportunity to join the support and development team on Lily’s Garden project, also helping out other teams as an artist, animator and VFX designer on UI-related tasks for upcoming and released games (such as Penny and Flo,

    Simon’s Cat and some others). In my spare time, I also improved my 3d skills and learned how to use Blender to speed up my pipeline whenever it’s possible.

  • Senior UI/UX designer at InnoGames GmbH
    Hamburg, Germany
    June 2019 - June 2021

    A new chapter of my life started in Germany, where I worked with two amazing teams during my two-year contract with InnoGames. On Warlords of Aternum I faced quite a lot of new challenges related to asset optimization in Unity and on Sunrise Village I adapted to their

    cartoonish art-style while working on final release preparations, besides other things. For me, it was a first real experience of working in a truly international team, during which I significantly

    improved my English and communication skills in general.

  • Lead UI/UX designer at Crazy Panda Games
    Moscow, Russia
    June 2016 - March 2018

    I worked on UI/UX for mobile game Pirate Tales and provided help to other projects. This game also runs on Unity, and it helped me to sharpen my skills in graphics integration. My

    responsibilities also included a lot of UX research, mainly because of the unusual gameplay and structure of this project. Besides, I participated in CP Game jam and my team took the first place with prototype of a rhythm mobile game called “DropDaBoss”.

  • Art-lead / UI artist at RiliSoft
    Rostov-on-Don, Russia
    December 2015 - May 2016

    I worked on a mobile FPS Pixel Gun and a few prototypes. I was focusing primarily on UI/UX, level design, weapon designs and advertisement materials. This game runs on Unity Engine, so my job also included asset integration, optimization and troubleshooting in collaboration with QA Team.

  • Art-lead / UI artist at Game Insight
    Rostov-on-Don, Russia
    January 2013 - December 2015

    I started at LikeGames studio as an artist and a year later I became an art-lead. Since then, I mainly focused on Mystery Manor project. I worked with the Art Team to design new and improve existing user interfaces, game assets and animations. In addition to that, I take part in

    developing and releasing Warpstorm, Mysterium, Hotel Enigma and several other games.